Legal

Fireworks Mania Privacy Policy

Version 1 · last updated 12 October 2026

1. Who we are

Fireworks Mania is made by Laumania ApS (DK32837557, Stovbyvej 16, 2610 Rødovre, Denmark). Laumania ApS is the data controller for the personal data described in this policy, except where it says another company handles data under its own privacy policy. Contact: support@laumania.net.

2. What we collect, and why

  • Your platform account ID and name: the ID and name of your account on the platform you play on
    • When: When the game signs you in to our online services, which it only does after you have accepted this policy, and when you play online
    • Why: To sign you in, run online play, show your name to other players, and connect reports and moderation to the right account
    • Legal basis: Performing our agreement with you (the EULA)
  • A player ID from our online services provider
    • When: When the game signs you in to our online services, after you have accepted this policy
    • Why: Identifies you to the online services below
    • Legal basis: Performing our agreement with you (the EULA)
  • Lobby information: the games you host or join, the game’s name, description and settings, the mods it uses, and the host’s name and platform account ID
    • When: When you host or join a game
    • Why: So players can find and join games, and so games hosted by someone you have blocked are hidden from you
    • Legal basis: Performing our agreement with you (the EULA)
  • Voice and text chat
    • When: When you use voice or text chat in a multiplayer game
    • Why: To carry chat between players, and to keep players you have blocked on your platform out of your chat. Text messages can also be checked automatically for harmful content; that only flags them for our team, who decide what happens
    • Legal basis: Performing our agreement with you (the EULA)
  • Network data such as your IP address
    • When: When the game uses our online services, and during online play
    • Why: Needed to connect players
    • Legal basis: Performing our agreement with you (the EULA)
  • Reports: who reported whom, the reason, the time (with the reporter’s time zone), the other players in the voice and text chat channels the two players shared, and, where text chat was used, recent messages from those channels
    • When: When a player reports another player
    • Why: To review reports and keep online play safe
    • Legal basis: Legitimate interest in keeping online play safe
  • Moderation decisions: mutes, chat blocks, suspensions and bans, with the reason
    • When: When we act on a report
    • Why: To enforce the Code of Conduct
    • Legal basis: Legitimate interest in enforcing the Code of Conduct, and a legal obligation where the EU Digital Services Act applies
  • Gameplay analytics: for example which map and game mode you play, items you unlock, invites sent and accepted, links you open from the game, the country you play from, and details about your device such as its model, processor, graphics card, memory, screen, operating system and language
    • When: Only if you agree on the Consent page
    • Why: To understand how the game is played and improve it
    • Legal basis: Your consent. You can change it at any time in Settings > Advanced
  • Error and crash reports: device and system details, the game version, the mods in use, and the last lines of the game’s log, which can include your player ID and name
    • When: Error reports only if you agree to analytics on the Consent page. If the game crashes outright, a crash report is sent either way, because the game can’t ask once it has crashed
    • Why: To find and fix bugs
    • Legal basis: Your consent for error reports. Legitimate interest in a working game for crash reports
  • Emails you send us
    • When: When you contact support@laumania.net
    • Why: To answer you, including appeals against moderation decisions
    • Legal basis: Legitimate interest in answering you, and a legal obligation for appeals where the EU Digital Services Act applies

We do not sell your data, show ads, or use your data for advertising.

Your platform account and the sign-in to our online services are needed for the online features: multiplayer, voice and text chat, and reporting. The game signs you in by itself; if it can’t, you can still play offline. Analytics is optional, and leaving it off changes nothing in the game. Nothing in the game makes decisions about you automatically: every moderation decision is made by a person on our team.

Your settings are stored on your device. Your saves and blueprints are stored on your device, or in your platform’s own save system, which may also keep a copy in its cloud. We don’t get or keep a copy of them.

3. Who processes it for us

  • Unity Technologies runs our online services: sign-in (Unity Authentication), lobbies (Unity Multiplayer Services), voice and text chat (Vivox), reporting and moderation (Vivox Safe Text), analytics (Unity Analytics) and crash reporting (Cloud Diagnostics). Unity processes the data on our behalf. Unity’s own privacy policy: https://unity.com/legal/game-player-and-app-user-privacy-policy
  • Your platform holder (the company behind the platform you play on) provides your account, friends list, block list, invites, achievements, and the network that connects players in a game, under its own privacy policy.
  • mod.io (only on platforms with mods) provides mod browsing and downloads under its own terms and privacy policy: https://mod.io/privacy. You accept those separately in the game, and the game then signs you in to mod.io with your platform account.

Unity processes some of the data outside the EU/EEA, including in the US, and protects those transfers with the EU’s standard contractual clauses. Your platform holder and mod.io handle the data they process under their own privacy policies.

Other players also receive some of your data when you play online. The players in a game with you receive your player name, your platform account ID and your player ID. Depending on your platform, players may connect to each other directly, so the host and the other players can see your IP address. On some platforms, a game can also run on a dedicated server that another player runs. That server receives the same and sees your IP address. A host who bans you keeps your platform account ID, your name and the reason on their own device, to keep you out of their games.

4. How long we keep it

  • Account and player IDs: until you ask us to delete them.
  • Lobby information: only while the game is running. It is removed when the game ends.
  • Network data such as your IP address: only as long as our online services need it to connect you.
  • Reports and moderation decisions: 2 years after the decision, and longer while a suspension or ban is active or an appeal is open.
  • Chat: voice chat is carried live and is not recorded. Vivox keeps text chat for up to 30 days, then deletes it. Text chat attached to a report is kept with the report, and never longer than the report itself.
  • Analytics: Unity keeps the individual analytics events for 13 months, then deletes them. Totals such as the number of players, and your analytics profile, are kept until you ask us to delete them.
  • Support emails: 2 years after your case is closed.

5. Your rights

You can ask us for a copy of your data, to have it corrected or deleted, to restrict or object to how we use it, and to get it in a format you can take elsewhere. Email support@laumania.net with your player name, the platform you play on, and your player ID if the game has shown you one, so we can find your data and check that it is yours. We answer within one month.

Your player name comes from your platform account, so you change it there.

If you ask us to delete your data, we still keep reports and moderation decisions about you for as long as section 4 says, because they are needed to keep online play safe and to handle appeals.

You can withdraw analytics consent at any time in Settings > Advanced. The game then stops sending analytics and asks whether you also want the analytics already collected from you deleted. If you do, Unity deletes it within 30 days.

You can also complain to a data protection authority. In Denmark that is Datatilsynet (www.datatilsynet.dk), or the authority where you live.

6. Children

The age limits and parental controls of the platform you play on apply to your account there. Players you block on your platform are blocked in Fireworks Mania too. On some platforms, online play also follows the platform’s parental controls for chat: if they turn chat off for your account, voice and text chat are off for you in Fireworks Mania too.

You can agree to analytics yourself only if you are old enough under the law where you live. In the EU that age is between 13 and 16, depending on the country. If you are younger, ask a parent before you agree, or leave analytics off. A parent can turn analytics off at any time in Settings > Advanced.

If you think a child has given us personal data without a parent’s permission, contact us and we will delete it, as section 5 describes.

7. Changes

If we change this policy, the game shows the new version, with the date it was updated, the next time it starts, before you continue. If a change needs your consent, such as a new use of analytics, we ask for it again. You can read this policy again at any time in Settings > Advanced.